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Scott Bevin

Software Engineer, Building Teams, Building Games.

Lead Programmer at 10:10 Games.


During my career I have had the privilege of working for and with a number of big name studios on amazing titles, directly contributing to the development and release of over 16 titles.

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Constantly looking to learn and grow, never afraid to apply myself to a new problem.

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Strong background in Unreal as well as jumping in and understanding proprietary tech.

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Any opinions are my own and not that of any associated company unless explicitly stated.

Home: Welcome

Career

Professional Experience

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Lead Programmer

August 2023 - Present

Responsible for line management & growth of the programming team as well as leading titles through their full development lifecycle.

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Engineering Manager

August 2022 - August 2023

d3t Ltd. A Keywords Studio

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Responsible for maintaining and growing the engineering department, line managing senior & lead level staff.

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Programming Lead

January 2018 – August 2022

d3t Ltd. A Keywords Studio

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Responsible for line management and growth of junior & mid-level engineers, aiding recruitment and leading development teams through the full lifecycle of a title, from initial investigation to release and beyond, including organisation, technical direction and hands-on development.

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Senior Programmer

May 2016 – January 2018

d3t Ltd. A Keywords Studio

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Responsible for taking ownership of major systems including both direct development and leading teams to ensure successful completion.

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Principal Programmer

October 2015 - January 2016

Sony Computer Entertainment Europe - NW Studio

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As principal programmer I was responsible for the development of game mechanics and systems within Unreal Engine 4 for the studio's new as-of-yet unannounced
game.

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Assistant lead game mechanics programmer

March 2015 – October 2015

Tt Games

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As an assistant lead game mechanics programmer, I was tasked with leading the development of the game code for a single project within a cross-project team. As well as programming on the project I take care of the day-to-day management need to keep the team running to schedule and maintain communication with other teams, including design production and publishing to agree on and plan for milestone delivery.


I was working in this capacity from February 2014 onwards on LEGO Worlds.

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Game Mechanics Programmer

June 2013 – March 2015

Tt Games

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As a game mechanics programmer I was responsible for programming new features to specification as required by the design of the project, I also maintained, upgraded and debugged existing code.

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Junior Game Mechanics Programmer

July 2011 – June 2013

Tt Games

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As a game mechanics programmer I am responsible for programming new features to specification as required by the design of the project, I must also maintain, upgrade and debug existing code.

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Software Engineer within the Video Games Development department

Barcrest Games

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Responsible for the sole programming for slot machine gambling games, developing games to specification provided by the design department.

August 2010 - June 2011

Home: CV
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