I uploaded my framework, featuring my full component’s engine to google code the other day, I wouldn’t say its finished, and definitely wouldn’t say it’s bug-free and could probably use a layer of polish but for anyone interested in an aggregation based approach to game development, it may be interesting.
Here’s a link, you can check [...]
Posted in: AGT, Component based game entity, Dissertation
Massive re-factors are the worst thing ever, fortunately it does give me lots of time while waiting for full-rebuilds to do other things, such as play Final Fantasy 13 finally, or write this post. The re-factors I’m referring to is a redesign of my property system to make it more extensible, this was then followed [...]
Posted in: Component based game entity
So its all over, well near enough. Other then a few vivas and a pompus graduation ceromony the 3 years is over and I have to go find myself a job in the big wide world, and a house with my loverly Amy and do all those grown up things, exciting times lie ahead.
I appear [...]
Posted in: AGT, Dissertation, Uni Work
I decided the other day, that I have too much spare time, I mean surely if I’m still finding time to eat, sleep and play Modern Warfare 2 I must have? So, I bought myself an iPhone, and it’s killing me waiting for it to arrive. As of yet, im not sure what I plan [...]
Posted in: Games, Manic Monster Truck, iPhone
In my last post I went over components, and my implementation, I also touched on the concept of “property’s” and how they are used to store variables, both within the components themselves and the owning agent. A property is an abstract data type that wraps up a concrete type in order to provide unified access [...]
Posted in: AGT, Component based game entity, Uni Work