XFramework - Open Source

June 5, 2010

I uploaded my framework, featuring my full component’s engine to google code the other day, I wouldn’t say its finished, and definitely wouldn’t say it’s bug-free and could probably use a layer of polish but for anyone interested in an aggregation based approach to game development, it may be interesting.
Here’s a link, you can check [...]

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Posted in: AGT, Component based game entity, Dissertation

Property system rework

June 1, 2010

Massive re-factors are the worst thing ever, fortunately it does give me lots of time while waiting for full-rebuilds to do other things, such as play Final Fantasy 13 finally, or write this post. The re-factors I’m referring to is a redesign of my property system to make it more extensible, this was then followed [...]

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Posted in: Component based game entity

Uni has finished and I'm a free man

May 28, 2010

So its all over, well near enough. Other then a few vivas and a pompus graduation ceromony the 3 years is over and I have to go find myself a job in the big wide world, and a house with my loverly Amy and do all those grown up things, exciting times lie ahead.
I appear [...]

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Posted in: AGT, Dissertation, Uni Work

Adding rocks to the top of the mountain...

January 31, 2010

I decided the other day, that I have too much spare time, I mean surely if I’m still finding time to eat, sleep and play Modern Warfare 2 I must have? So, I bought myself an iPhone, and it’s killing me waiting for it to arrive. As of yet, im not sure what I plan [...]

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Posted in: Games, Manic Monster Truck, iPhone

Gluing things together

January 24, 2010

In my last post I went over components, and my implementation, I also touched on the concept of “property’s” and how they are used to store variables, both within the components themselves and the owning agent. A property is an abstract data type that wraps up a concrete type in order to provide unified access [...]

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Posted in: AGT, Component based game entity, Uni Work

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